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key chain 내용 본문

WaNOTE

key chain 내용

WaNOTE 2017. 7. 2. 14:53

import UIKit

import Alamofire

import SwiftyJSON

import KeychainAccess


class ViewController: UIViewController {

    let authLoginUrl = "http://ec2-52-79-171-171.ap-northeast-2.compute.amazonaws.com:8000/rest-auth/login/"

    let keychain = Keychain(service: "wanote")

    

    override func viewDidLoad() {

        super.viewDidLoad()

        // Do any additional setup after loading the view, typically from a nib.

        let params: Parameters = ["username": "ryulstory", "password": "gudfuf09!"]

        _ = Alamofire.request(self.authLoginUrl, method: .post, parameters: params)

            .responseJSON{ response in

                print(response.request)  // original URL request

                print(response.response) // URL response

                print(response.data)     // server data

                print(response.result)   // result of response serialization

        

               let statusCode = response.response?.statusCode ?? 0

                

                switch statusCode {

                case 200...299 :

                    let jsonData = JSON(response.result.value)

                    if let key = jsonData["key"].string {

                        self.keychain["key"] = key

                        print(key)

                    }

                case 400 ... 499:

                    print("Server responded no")

                

                case 500 ... 599:

                    print("Server error")

                    

                default :

                    print("There was an error with your request")

                    

                }

        }


    }

    

    override func didReceiveMemoryWarning() {

        super.didReceiveMemoryWarning()

        // Dispose of any resources that can be recreated.

    }



}







////////////


import UIKit

import KeychainAccess


@UIApplicationMain

class AppDelegate: UIResponder, UIApplicationDelegate {

    let keychain = Keychain(service: "wanote")


    var window: UIWindow?



    func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {

        // Override point for customization after application launch.

        print(self.keychain["key"])

        return true

    }


    func applicationWillResignActive(_ application: UIApplication) {

        // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.

        // Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.

    }


    func applicationDidEnterBackground(_ application: UIApplication) {

        // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.

        // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.

    }


    func applicationWillEnterForeground(_ application: UIApplication) {

        // Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.

    }


    func applicationDidBecomeActive(_ application: UIApplication) {

        // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.

    }


    func applicationWillTerminate(_ application: UIApplication) {

        // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.

    }



}


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